1. Lina and her brother, Arun, woke up early on a sunny Saturday, eager to spend the day at the beach. After packing their bags with towels, snacks, and sunscreen, they boarded the bus that would take them to the coastal town. Upon arrival, the sound of crashing waves and the salty breeze greeted them, instantly lifting their spirits. They spent hours building sandcastles, collecting seashells, and swimming in the clear blue water. As the sun began to set, Lina and Arun sat on the shore, watching the vibrant colours paint the horizon, feeling grateful for such a perfect day by the sea.
final test on the 13th of October
A Day at the Seaside
Question 1: What can be inferred about Lina and Arun's feelings when they first arrived at the beach?
Question 2: What can be inferred about Lina and Arun's interests based on their activities at the beach?
A Day of Fun at the Arcade
1. Siti had been looking forward to Saturday all week. Her friends, Raj, Mei, and Ananda, were joining her for a trip to the new arcade that had opened in the town centre. The colourful signs and the sound of games and laughter from outside had been tempting them for days.
2. As they entered the arcade, a wave of excitement washed over Siti. The bright lights and the vibrant atmosphere created an inviting space filled with various games and attractions. The friends quickly agreed to split up and try different games before regrouping later.
3. Raj headed straight for the racing simulators. He loved the thrill of competition and the challenge of beating his friends’ high scores. Mei, on the other hand, was drawn to the claw machines, hoping to win a cute plush toy to add to her collection.
4. Ananda decided to try his hand at the basketball shootout. He had been practicing his shots and was eager to showcase his skills. Meanwhile, Siti was excited to play the new virtual reality game that everyone had been talking about.
5. After about half an hour, the friends met up near the central prize area. Raj had managed to secure a top score in the racing game, earning himself a stack of tickets. Mei had successfully retrieved a small teddy bear from a claw machine, her face lighting up with pride.
6. Ananda had scored impressively in the basketball shootout, winning several tickets as well. Siti, having spent time immersed in the virtual reality game, had a few tickets to spare. They all decided to pool their tickets together to aim for some of the bigger prizes.
7. The group browsed through the wide array of prizes, ranging from stuffed animals to action figures and even some gadgets. They debated which prizes would be the best use of their combined tickets. Finally, they settled on a large dinosaur model, knowing it was something they could all share and enjoy.
8. With their tickets in hand, they approached the prize counter. The attendant smiled as she helped them select the dinosaur model they had chosen. The friends cheered, thrilled with their successful collaboration and the impressive prize they had won together.
9. Feeling satisfied, they decided to try a few more games before wrapping up their visit. Raj challenged Ananda to a friendly competition on the arcade games, while Mei and Siti enjoyed a lighthearted dance game, laughing at their attempts to mimic the on-screen moves.
10. As the afternoon turned into evening, the arcade began to quiet down. The friends took a moment to sit and reflect on the fun they had shared. They agreed that this outing was a perfect way to unwind after a busy week of studies and responsibilities.
11. Before leaving, Siti suggested they come back soon, perhaps next weekend, to explore any new games or attractions that might have been added. Everyone agreed, already looking forward to their next adventure at the arcade.
12. Walking out of the arcade, the friends felt a sense of camaraderie and happiness. The day had been a delightful blend of competition, cooperation, and shared joy. They knew that the memories they had created would last long after the arcade lights had dimmed.
13. On their way home, Mei couldn’t stop talking about her teddy bear and how she planned to display it in her room. Raj was already strategizing for their next visit, determined to improve his racing game skills even further.
14. Ananda shared stories of his basketball shootout attempts, laughing about the misses and celebrating the hits. Siti, still a bit dazed from the virtual reality experience, recounted the most exciting moments of the game, her eyes sparkling with enthusiasm.
15. The friends parted ways with smiles and promises to stay in touch throughout the week. They each carried a small memento from the arcade, a reminder of the fantastic day they had spent together.
16. Later that evening, Siti sat down with her family to share the highlights of the day. Her parents were happy to hear about her friends and the fun they had, encouraging her to continue building these wonderful friendships.
17. Meanwhile, Raj was busy organizing his tickets and planning out the next time he would visit his favourite game. His competitive spirit was only heightened by the friendly challenges he had faced at the arcade.
18. Mei, inspired by her success with the claw machines, decided to visit a local toy store to look for more collectibles. She enjoyed the thrill of the hunt, whether it was for games or for her cherished toys.
19. Ananda found himself revisiting the basketball shootout in his mind, already thinking of new techniques to improve his score. His passion for the game drove him to practice more, eager to achieve better results next time.
20. The day at the arcade had not only provided endless entertainment but had also strengthened the bonds of friendship among the group. Each friend left with a heart full of joy and anticipation for their next adventure together.
Question 3: What can be inferred about the friends' strategy when selecting prizes at the arcade?
Question 4: Why did the friends decide to pool their tickets together after playing their individual games?